Rift

Color and material collide in Rift. Dense layers of vivid, often primary hues are built up, pressed, and reworked repeatedly across the plane. These accumulations are then disrupted through sanding, peeling, and stripping, fracturing continuity and exposing earlier decisions beneath the surface.

Rather than dissolving, color intensifies through damage. Rift sustains pressure without resolution, allowing brightness and rupture to coexist. In contrast to Young’s later investigations of restraint, the works hold force in productive tension—where fracture operates not as failure, but as an active condition that drives the surface forward.

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DRIFT